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Gaussian Blur Mixxx

Gaussian Blur Mixxx Average ratng: 9,3/10 7468 votes

May 04, 2017  Implementation of Fast Image Blurring Algorithms in C#. First the Box-Blur Algorithm. With this algorithm, we will simulate the Gaussian blur with 3 passes of box blur.Nice!! I wont explain the Calculus if you’re interested you can read his paper in the link below 😛. In an analogous way as the Gaussian filter, the bilateral filter also considers the neighboring pixels with weights assigned to each of them. These weights have two components, the first of which is the same weighting used by the Gaussian filter. Removing blurring filter from image using SRCNN. Contribute to Kitsunetic/SRCNN-for-Gaussian-Blur development by creating an account on GitHub. Gaussian blur can be separated into two 1D convolutions (one vertical and one horizontal) instead of a 2D convolution, which also speeds things up a bit.

demo - source

Optimized separable gaussian blurs for GLSL. This is adapted from Efficient Gaussian Blur with Linear Sampling.

Example

Nov 27, 2016  Hello everyone! Here's a new tutorial, I hope you'll like it! I must add, everyone uses Gaussian Blur differently, but because someone asked on ask.fm how to use it, I. The available convolution filters turned out to be rather slow and a set of new ones was requested. Getting to know the specific PDK (plugin development kit) was tricky, writing the plug-ins on the other end was a lot of fun. Below there is a snippet of code on how to write a Gaussian and Box blur kernel in C.

The function blurs in a single direction. For correct results, the texture should be using gl.LINEAR filtering.

The module provides three levels of 'taps' (the number of pixels averaged for the blur) that can be required individually. The default is 9.

Since this is separable, you will need multiple passes to blur an image in both directions. See here for details or the demo for an implementation.

Install

Use npm to install and glslify to consume the function in your shaders.

Usage

O2jam Gaussian Blur

vec4 blur(sampler2D image, vec2 uv, vec2 resolution, vec2 direction)

Gaussian Blur Definition

Blurs the image from the specified uv coordinate, using the given resolution (size in pixels of screen) and direction -- typically either [1, 0] (horizontal) or [0, 1] (vertical).

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Returns the blurred pixel color.

Further Optimizations

Gaussian Blur Lightroom

This can be further optimized on some devices (notably PowerVR) by using non-dependent texture reads. This can be done by calculating the texture coordinates in the vertex shader, and passing them as varyings to the fragment shader. This is left as an exercise for the reader to keep this module simple. You can read more about it here.

Gaussian Blur Algorithm

License

Gaussian Blur Opencv

MIT, see LICENSE.md for details.